JOHAN HAMMES
All technologies showcased here were developed entirely in-house, and the underlying IP is available for licensing—whether for your game, engine, or platform.
I’m particularly interested in partnering with teams building custom rendering solutions—whether for proprietary engines or single games—who are committed to pushing visual quality beyond conventional standards.
Rather than distributing these systems through public marketplaces or asset stores, my focus is on forming direct, collaborative relationships with studios and engine developers. This approach allows the technology to be tailored, fully optimized, and properly supported—leading to superior performance, smoother integration, and truly distinctive final product.
Whether you're developing a new engine from scratch, crafting a custom renderer for a flagship game, or significantly modifying an existing pipeline, I’m open to:
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Licensing agreements
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Technical partnerships
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Joint development efforts
If your team is driven by visual ambition and technical artistry, let’s start a conversation.