JOHAN HAMMES

earthworks
Available late 2025.
This cutting-edge vegetation system is designed to occupy the sweet spot between SpeedTree and Nanite, delivering detailed, high-performance rendering tailored for next-gen real-time applications.
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Highly detailed plants featuring individually modeled leaves and branches.
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Thousands of deeply nested pivot points enabling rich, natural animations
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Smooth, lifelike motion driven by Bezier curve interpolation.
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Fully automated Level of Detail (LOD) system for seamless transitions while freeing up artists.
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Procedural growth and randomized plant generation for diverse ecosystems.
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Hardware optimized rendering. Unlike Nanite with single pixel triangles, Earthworks is optimized to use hardware rendering as efficiently as possible.
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Capable of achieving 300fps at native 4K resolution on PS5-level hardware — for vegetation alone.
This technology marks a major advancement in both visual fidelity and performance for large-scale natural environments.
Skies is a modular suite of four advanced products, available individually or as a complete bundle, that together create a fully volumetric sky system designed for real-time applications demanding realistic atmospheric effects at scale.
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Accurate simulation of sunlight scattering throughout the atmosphere.
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Fully volumetric atmospheric rendering for immersive depth and detail.
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Innovative far-shadow technique that casts dynamic shadows into the sky.
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Real-time computational fluid dynamics (CFD) simulation for atmospheric wind and cloud movement.
This system is ideal for games and visual projects that demand unmatched realism and dynamic environmental effects.
The terrain tools represent a fully developed, industry-ready suite of advanced compression and streaming technologies, purpose-built for rendering richly detailed real-time terrains with exceptional performance and efficiency.
The visual materials are being updated to better showcase its capabilities, the technology is already proven in production—licensed and successfully integrated into a commercial game project.
This collection comprises a suite of compact, high-performance HLSL shader blocks designed to enhance various aspects of real-time rendering. Key features include:
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Cube Convolution — optimized environment reflection calculations.
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JHFAA Antialiasing — a novel solution addressing temporal and edge aliasing artifacts.
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Specular Occlusion Mapping — improved shading realism by simulating light occlusion on specular highlights.
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Multi-layer Materials with Parameter Passthrough — flexible material layering for complex surface properties.
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Specular Aliasing Solution — advanced techniques to reduce specular noise and improve visual fidelity.
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Clearcoat with Total Internal Reflection — realistic layered surface effects with enhanced light behavior.
This is an optimized implementation of Extended Position Based Dynamics (XPBD) specifically designed for highly accurate and stable cloth simulations.
Capable of efficiently handling complex models—such as a glider wing with 200,000 constraints—this system runs at an impressive 2000 Hz update rate on low-end CPUs, delivering exceptionally stiff and stable simulation behavior suitable for demanding real-time applications.