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earthworks
Gaming vegetation system

 

Available late 2025.

 

This cutting-edge vegetation system is designed to occupy the sweet spot between SpeedTree and Nanite, delivering detailed, high-performance rendering tailored for next-gen real-time applications.

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  • Highly detailed plants featuring individually modeled leaves and branches.

  • Thousands of deeply nested pivot points enabling rich, natural animations

  • Smooth, lifelike motion driven by Bezier curve interpolation.

  • Fully automated Level of Detail (LOD) system for seamless transitions while freeing up artists.

  • Procedural growth and randomized plant generation for diverse ecosystems.

  • Hardware optimized rendering. Unlike Nanite with single pixel triangles, Earthworks is optimized to use hardware rendering as efficiently as possible.

  • Capable of achieving 300fps at native 4K resolution on PS5-level hardware — for vegetation alone.

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This technology marks a major advancement in both visual fidelity and performance for large-scale natural environments.

Volumetric sky system

 

Skies is a modular suite of four advanced products, available individually or as a complete bundle, that together create a fully volumetric sky system designed for real-time applications demanding realistic atmospheric effects at scale.

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  • Accurate simulation of sunlight scattering throughout the atmosphere.

  • Fully volumetric atmospheric rendering for immersive depth and detail.

  • Innovative far-shadow technique that casts dynamic shadows into the sky.

  • Real-time computational fluid dynamics (CFD) simulation for atmospheric wind and cloud movement.

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This system is ideal for games and visual projects that demand unmatched realism and dynamic environmental effects.

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Real-time gaming terrains

 

The terrain tools represent a fully developed, industry-ready suite of advanced compression and streaming technologies, purpose-built for rendering richly detailed real-time terrains with exceptional performance and efficiency.

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The visual materials are being updated to better showcase its capabilities, the technology is already proven in production—licensed and successfully integrated into a commercial game project.

Gaming shaders

 

This collection comprises a suite of compact, high-performance HLSL shader blocks designed to enhance various aspects of real-time rendering. Key features include:

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  • Cube Convolution — optimized environment reflection calculations.

  • JHFAA Antialiasing — a novel solution addressing temporal and edge aliasing artifacts.

  • Specular Occlusion Mapping — improved shading realism by simulating light occlusion on specular highlights.

  • Multi-layer Materials with Parameter Passthrough — flexible material layering for complex surface properties.

  • Specular Aliasing Solution — advanced techniques to reduce specular noise and improve visual fidelity.

  • Clearcoat with Total Internal Reflection — realistic layered surface effects with enhanced light behavior.​​​​​

Extended Position Based Dynamics (XPBD)

 

This is an optimized implementation of Extended Position Based Dynamics (XPBD) specifically designed for highly accurate and stable cloth simulations.

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Capable of efficiently handling complex models—such as a glider wing with 200,000 constraints—this system runs at an impressive 2000 Hz update rate on low-end CPUs, delivering exceptionally stiff and stable simulation behavior suitable for demanding real-time applications.

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