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Engineer, artist, and gpu innovator with a deep connection to nature.

I'm an engineer by training and a sculptor by instinct, drawn to the patterns of nature and the mathematics behind them. Over time, I’ve spent countless hours outdoors—observing wind over terrain, the way light scatters at dawn, and how vegetation bends under dynamic forces. These natural algorithms have shaped how I design code.

Specializing in GPU programming and optimization, I develop custom rendering solutions inspired by the logic I find in the real world. From volumetric skies to aerodynamics and cloth simulation, my work aims to bridge physical truth and real-time performance. Whether for custom engines or major platforms like Unreal or Unity, I bring systems to life with both technical precision and artistic intent.

Some of my work
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